In the shadow of the nuclear apocalypse that shaped the Fallout universe, Vault-Tec stands as a monument to both human ingenuity and moral ambiguity. Their vaults, meant to protect humanity from the ravages of atomic warfare, also served as clandestine laboratories for experiments that would challenge our notions of ethics, survival, and governance. Let's delve into some of these experiments, scrutinizing their intentions and outcomes, and explore the ethical horrors they present.
Showing posts with label Fallout 3. Show all posts
Showing posts with label Fallout 3. Show all posts
February 19, 2025
February 17, 2025
10 Must-Explore Fallout Locations in 2025 – Obscure Spots with Unique Loot and Lore from Every Wasteland
The Fallout series is a sprawling universe of post-apocalyptic adventure, and each game hides secrets waiting to be uncovered. From the classic deserts of Fallout 1 to the irradiated hills of Fallout 76, these 10 locations across all main Fallout games are packed with lore, loot, and unforgettable stories. Whether you’re a retro fan or a modern explorer, let’s dive into the Wasteland’s most intriguing spots – some hidden, some lesser-known, all rewarding. Share your own finds in the comments!
February 05, 2025
I Asked AI About the Fundamentals of the Fallout, and You'll Be Surprised!
January 06, 2016
Submit Your Fallout Related Content
Want to show off your awesome killstreaks or lucky escapes from the various creatures from the Fallout universe? Created some awesome mods for Fallout 3 / Fallout: New Vegas / Fallout 4 / Fallout 76? Or maybe you're the "Meme king"? Submit your creations on Fallout Hub Discord Server, or here in a contact form message, to get featured on our Instagram, X, VTi Facebook Page, and Fallout Hub Facebook Page!
If the provided content is something that's really awesome, it might as well, be featured here, on the Vault-Tec Inc. blog! From time to time, we will be giving away prizes to the best provided content. Please read the content agreement terms if you wish to continue.
If the provided content is something that's really awesome, it might as well, be featured here, on the Vault-Tec Inc. blog! From time to time, we will be giving away prizes to the best provided content. Please read the content agreement terms if you wish to continue.
October 18, 2015
Beautiful Fallout-Themed Photo Session from a Couple from Moscow
We already have our list of Amazing Fallout-themed Things in Real Life, and this is certainly one of them! If you remember our article Experience Vault Escape in Real Life, then you know who sent us the whole story.
If you've never read the article, I highly recommend you to do so! The whole story about the Real Life Vault Escape was sent in by a true Fallout fan from Moscow, Russia - Dmitry Medvedenko [Twitter].
This time, Dmitry sent us another Real-Life Fallout-themed experience, which he now shares with the woman he married, not so long ago. It's the same woman he experienced the Vault Escape in the first place - Katie! Dmitry and Katie did a beautiful pre-wedding Fallout-themed photo session just a few weeks before their real wedding. Dmitry sent us the photos via our Facebook page, and continued: "We both love the Fallout concept and style, and we hate the classic wedding cheesy stuff."
I asked Dmitry about the history with Katie, since they both love Fallout, and he just added: "I'm crazy about Fallout, Katie's crazy about me, so now she loves it too." Personally, I'm very happy for them, as I'm happy for every couple around the world that is in love with Fallout! Check the gallery Dmitry sent us below;
You can see a photo session rich with Fallout-themed props, from the original Fallout to the newest title, like the Gauss Rifle (which is Katie's favourite weapon), Pip-Boy, Vault Suite from the Vault 13, G.E.C.K., a pre-war wedding dress and then some. You can also see Geoffrey - a German shepherd police dog, which is a nice touch regarding the upcoming Fallout 4!
Dmitry and Katie freshly made a Fallout Nerds Russia page on Instagram, where you can find the latest from them! The Vault-Tec Inc. wishes for Katie and Dmitry to spend their lives dedicated to each other and Fallout also, and many happy hours while playing Fallout 4!
If you're one of the lucky ones, that has his better part also in love with the Fallout universe, and also have some incredible makings of yours to share with the community, feel free to contact us via a message on our Facebook page, or simply send me an email!
If you've never read the article, I highly recommend you to do so! The whole story about the Real Life Vault Escape was sent in by a true Fallout fan from Moscow, Russia - Dmitry Medvedenko [Twitter].
This time, Dmitry sent us another Real-Life Fallout-themed experience, which he now shares with the woman he married, not so long ago. It's the same woman he experienced the Vault Escape in the first place - Katie! Dmitry and Katie did a beautiful pre-wedding Fallout-themed photo session just a few weeks before their real wedding. Dmitry sent us the photos via our Facebook page, and continued: "We both love the Fallout concept and style, and we hate the classic wedding cheesy stuff."
I asked Dmitry about the history with Katie, since they both love Fallout, and he just added: "I'm crazy about Fallout, Katie's crazy about me, so now she loves it too." Personally, I'm very happy for them, as I'm happy for every couple around the world that is in love with Fallout! Check the gallery Dmitry sent us below;
You can see a photo session rich with Fallout-themed props, from the original Fallout to the newest title, like the Gauss Rifle (which is Katie's favourite weapon), Pip-Boy, Vault Suite from the Vault 13, G.E.C.K., a pre-war wedding dress and then some. You can also see Geoffrey - a German shepherd police dog, which is a nice touch regarding the upcoming Fallout 4!
Dmitry and Katie freshly made a Fallout Nerds Russia page on Instagram, where you can find the latest from them! The Vault-Tec Inc. wishes for Katie and Dmitry to spend their lives dedicated to each other and Fallout also, and many happy hours while playing Fallout 4!
If you're one of the lucky ones, that has his better part also in love with the Fallout universe, and also have some incredible makings of yours to share with the community, feel free to contact us via a message on our Facebook page, or simply send me an email!
May 23, 2015
Fallout 3 and New Vegas DLC Ranked by Fans
We recently asked you to rank Fallout 3 and Fallout: New Vegas DLC from the best one to worst, and you did it (again)! This "social experiment" was not as big as the last one, when we asked you a bunch of silly questions, about what would you do If Fallout Was Real. Instead, this time we focused on a simple DLC rank, from the best to the worst, and here, you will find the results from our social media pages; Facebook, Google+ and YouTube Channel. Vault-Tec inc. wishes to thank all the Fallout fans involved in our studies! You make us stronger and better prepared for the future.
It is never too late to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, or comment on Fallout 3 and Fallout: New Vegas rank DLC videos on our YouTube Channel.
I will not bother you with the processing of collected data about ranking the DLC. All you need to know is that the final results are combined, from all the comments from our social media pages involved in this project.
It was somehow a lot easier for you to rank Fallout 3 DLC then New Vegas, but I think we got such clear results simply because of one more DLC then New Vegas have. Broken Steel DLC was way before other Fallout 3 DLC, and not to mention that it didn't get below 3rd position. I guess we all respect the fact that free roam after you finish the game is the most important thing in Fallout universe.
Without any further rambling, here are the results of Ranked Fallout 3 DLC:
As mentioned above, we got some slight problems while ranking Fallout: New Vegas DLC from your comments. Nothing to worry about though. It was just Dead Money and Old World Blues DLC since they both shared the exact same number of ranking points. Let's check the results first, and I will explain the whole thing below;
It is never too late to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, or comment on Fallout 3 and Fallout: New Vegas rank DLC videos on our YouTube Channel.
I will not bother you with the processing of collected data about ranking the DLC. All you need to know is that the final results are combined, from all the comments from our social media pages involved in this project.
The Results for Fallout 3 DLC
It was somehow a lot easier for you to rank Fallout 3 DLC then New Vegas, but I think we got such clear results simply because of one more DLC then New Vegas have. Broken Steel DLC was way before other Fallout 3 DLC, and not to mention that it didn't get below 3rd position. I guess we all respect the fact that free roam after you finish the game is the most important thing in Fallout universe.
Without any further rambling, here are the results of Ranked Fallout 3 DLC:
- BROKEN STEEL DLC
- THE PITT DLC
- OPERATION ANCHORAGE DLC
- POINT LOOKOUT DLC
- MOTHERSHIP ZETA DLC
The fact that Mothership Zeta DLC was way beyond other Fallout 3 DLC is only telling us that we don't prefer Aliens in such form as it is DLC, but rather as easter eggs, like in other Fallout games. I believe the only reason Mothership Zeta DLC got a few points was the gear.
The Results for Fallout: New Vegas DLC
As mentioned above, we got some slight problems while ranking Fallout: New Vegas DLC from your comments. Nothing to worry about though. It was just Dead Money and Old World Blues DLC since they both shared the exact same number of ranking points. Let's check the results first, and I will explain the whole thing below;
- LONESOME ROAD DLC
- DEAD MONEY DLC
- OLD WORLD BLUES DLC
- HONEST HEARTS DLC
As you can see, the Lonesome Road DLC is ranked the best Fallout: New Vegas DLC, but despite the fact that it was way above all the other Fallout: New Vegas DLC, it had a few low-position ranking comments.
To get back to Dead Money and Old World Blues DLC; I had to make a decision to put Dead Money before Old World Blues simply because Dead Money have better higher-position ranking comments than Old World Blues. I didn't make that decision based on my personal favorite.
Despite the fact that Honest Hearts is the lowest ranked Fallout: New Vegas DLC, it was just a few points behind Dead Money and Old World Blues DLC. I think, that in the end, a good story count, no matter what.
Thank you again, for participating in another Vault-Tec inc. "social media experiment"! I hope you enjoyed as much as I did creating it. Don't forget to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, and on Fallout 3 and Fallout: New Vegas rank DLC videos. This list will be updated every month!
To get back to Dead Money and Old World Blues DLC; I had to make a decision to put Dead Money before Old World Blues simply because Dead Money have better higher-position ranking comments than Old World Blues. I didn't make that decision based on my personal favorite.
Despite the fact that Honest Hearts is the lowest ranked Fallout: New Vegas DLC, it was just a few points behind Dead Money and Old World Blues DLC. I think, that in the end, a good story count, no matter what.
Thank you again, for participating in another Vault-Tec inc. "social media experiment"! I hope you enjoyed as much as I did creating it. Don't forget to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, and on Fallout 3 and Fallout: New Vegas rank DLC videos. This list will be updated every month!
October 13, 2014
Fallout 3 Total Conversion - Fallout: Zero
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Fallout Zero is a total conversion mod of Fallout 3 game, complete with its own world and backstory set two months after the outbreak of the Great War. The mod includes several new game features such as a reactive people helmet, a drivable metro car, craftable objects, an original basic needs system (hunger, thirst, etc.).The player is teleported to a Zero world with a level 1 Character, an empty inventory and the possibility to choose their character’s attributes. After completing the story, the player is ‘returned’ to the original world of Fallout 3, retaining the Level and attributes their character had possessed before starting the mod.
By arcoolka | Facebook Page | Nexus Page | Download
The Story
Our hero and his/her father have been living in the basement of their bombarded house for the past two months since the Great War broke out. With supplies running low, their only chance for survival is to find a way inside the city’s Vault. Join our hero and discover a world of survivors crippled by the fatal lack of food and drinking water, ubiquitous radiation, an imminent nuclear winter, and humanity’s inability to come to terms with the consequences of its own deeds. Their fate, along with your own, is in your hands.
The mod focuses on solving different tasks depending on the main character’s (mainly non-combat related) attributes. This mod is not meant for FPS players, although it’s not always possible to avoid combat (however, ammo and decent weapons are hard to come by). Tip: Don’t try to kill your enemies as soon as you lay eyes on them. Your foes are stronger than you right from the start, so you should keep in mind that the enemy of your enemy can offer a much needed helping hand.
Based on your reaction, the world of Fallout Zero will change as a whole: everything is interconnected. The main storyline will always give you at least two possibilities to choose from, with every one of your decisions leading to a completely different result.
You can see the Fallout Zero intro video below. For all videos about this mod, including walk-through, see VIDEOS page on Nexus.
You can see the Fallout Zero intro video below. For all videos about this mod, including walk-through, see VIDEOS page on Nexus.
Note to mod creators: submit your work to us by sending the mod's info and link to the #VTi Facebook page (message), for the monthly mod contests.
Portal Fallout 3 | Top 10 Fallout 3 Mods of All Time
October 02, 2014
20 Incredibly Great References in Fallout 3
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There are about 120 cultural references in Fallout 3. Since we can't cover all of them, we're bringing you the incredibly great ones, like references to great post-apocalyptic movie titles like Mad Max and A Boy and His Dog. This article is two pages long, with 10 references on each.1. A Boy And His Dog
2. Mad Max
The raider blastmaster helmet resembles the helmet worn by Blaster, the "muscle" of Bartertown in Beyond Thunderdome. The scoped .44 magnum/Blackhawk resembles the gun used by the Lord Humungus in The Road Warrior, which was a scoped Smith & Wesson Model 29. The outfit worn by Mayor Macready of Little Lamplight is identical to the costume worn by Jedediah the pilot's son in Mad Max: Beyond Thunderdome - a pith helmet, goggles, and a jacket one size too big. The image for the perk Pitt Fighter depicts Vault Boy wearing armor identical to Blaster's armor in the film Mad Max: Beyond Thunderdome.
There is a random encounter with a character named Mel, who wears a leather jacket and sports a sawed-off shotgun. High Perception grants the information that the shotgun is unloaded. In The Road Warrior, Max threatens the Gyrocaptain with his shotgun, even though it wasn't loaded. The outfits worn by slaves in The Pitt resemble those worn by the slaves in Beyond Thunderdome.
3. The Road
A 2006 novel by Cormac McCarthy. This post-apocalyptic story also influenced Bethesda Softworks (as mentioned by Todd Howard in interview) in their work on Fallout 3. The most overt references to the book are the hunters who peddle "strange meat" (human flesh) and the cannibals in the town of Andale.4. Dracula
5. Interplay
6. Black Isle Studios
Inside the Museum of Technology, a plaque describes the fate of the USS Ebon Atoll, a missile destroyer that was torpedoed by a US submarine, USS Interference, off the coast of Alaska. "Ebon" is short for "Ebony", a word for black, and "atoll" is another word for island, or isle. The fate of the boat is also similar to Black Isle's, having been "torpedoed" by their parent company, Interplay. Also, in the Point Lookout add-on, the loading screens and several terminals mention Isla Negra Holdings, the company that built the Pilgrim's Landing boardwalk. "Isla Negra" is Spanish for Black Isle.7. The Bible
The Lone Wanderer's birth date, 7/13/2258, is a Biblical reference to Micah 7:13, which reads: "And the earth will become desolate because of her inhabitants, on account of the fruit of their deeds." This aptly describes the whole Fallout series.8. American Civil War
Hannibal Hamlin was the name of Abraham Lincolns's first vice president, a staunch abolitionist. Leroy Walker is named after LeRoy Pope Walker, the first Confederate States Secretary of War who issued the orders for the firing on Fort Sumter, which began the American Civil War. Bill Seward is named after William H. Seward, Lincoln's Secretary of State from 1861-69. Caleb Smith is named after Caleb B. Smith, Lincoln's Secretary of Interior from 1861-62. Simone Cameron is named after Simon Cameron, Lincoln's Secretary of War from 1861-62.9. Beneath the Planet of the Apes
In Megaton, the undetonated atomic bomb and the Children of Atom are a reference to the film Beneath the Planet of the Apes (a 1970 American science fiction film directed by Ted Post and written by Paul Dehn), in which a cult worships an intact nuclear ICBM (An intercontinental ballistic missile).10. Star Trek (original)
The Adventures of Captain Cosmos takes its inspiration from Star Trek. Captain Cosmos is known to have aired at 8:00 P.M. on Thursdays (the timeslot that Star Trek filled during its first two seasons in the real world). In the Mothership Zeta add-on, the Lone Wanderer and Sally (who is a fan of Captain Cosmos) take a diverse crew into ship-to-ship combat against another alien mothership.
September 30, 2014
Fallout For Dummies
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before the Great War, some geniuses in the government decided that it might be a good idea to have a backup plan in case the worst should happen. They contracted the Vault-Tec company to build massive self-sustaining underground fallout shelters called “vaults” in order to preserve select segments of the American people centuries after a nuclear conflict. It is later revealed that the body snatchers belong to an organization called the Enclave, the remnant of the United States Government.84 years after a thermonuclear Armageddon (called “The Great War”), the first Fallout followed the adventures of an intrepid explorer from Vault 13. Fallout’s protagonist, the so-called “Vault Dweller”, emerged from such a vault to find a harsh and blasted wasteland once known as California.
Vault 13 needed a new water chip if its inhabitants wanted to continue drinking clean water. So the Vault Dweller would have to endure all the Raiders, Radscorpions, Technophiles, Mutophiles, and other deranged life forms the California wasteland has to offer. In the process of procuring the water chip, the Vault Dweller discovered a plot to unleash an army of grossly mutated humans (called “Super Mutants”) upon the wastes. Moreover, the army’s leader, The Master, planned to use a Forced Evolutionary Virus (FEV) to create even more mutants. While there were several possible endings, official canon holds that the Vault Dweller got the chip and defeated the Master, but was exiled from Vault 13 for his/her trouble – to keep the vault’s children from hearing the heroic tale and leaving the vault as well.
80 years after the events of the original Fallout (2241 AD, 168 AGW [After Great War]), Arroyo, the village founded by the exiled Vault Dweller, is suffering a severe drought. However, the original Vault Dweller has long since left the village and is assumed dead. His/her grandchild called the “Chosen One”, is called to aid the village. Told to seek a G.E.C.K.. (Garden of Eden Creation Kit), a device capable of reshaping the barren wasteland into a healthier ecosystem, the Chosen One retraces the steps of his/her grandparent to Vault 13. However, Vault 13 is not as the Vault Dweller had left it. Its populace had been culled, most of its inhabitants kidnaped. And there’s nary a G.E.C.K. to be found. The Chosen One returns empty-handed to Arroyo, to find that it has now been culled as well.
Chosen One learns Earth shattering truths about…well, just about everything. Everything you thought you knew about the Vaults, the Super Mutants, and the pre-war United States was wrong. The short version? The government was fully corrupt, many of the vaults were designed as human Petri dishes, and the Enclave wants to use a modified FEV to slaughter anyone whose DNA isn’t completely pure. However, the Chosen One put a stop to this nefarious nonsense by destroying the Enclave HQ, but not before rescuing the captives from Vault 13 and Arroyo. The two communities founded a new settlement and lived together in harmony happily ever after…ish.
All is well and good in California, but not so in the Midwest. The Brotherhood of Steel, a quasi-knightly order dedicated to the preservation of pre-war technology, is fighting hard in and around Chicago. The Great Plains are now home to legions of malevolent factions, and the Brotherhood is the only beacon of order in sight. But their numbers are thin, so they’re forced to recruit from the local tribal populace in order to fill the ranks. The player takes on the role of one such initiate. Leading a squad of fellow initiates into battle against a clan of Raiders, the Initiate soon earns himself a place as a proper Brother of Steel. It is revealed that the immediate goal of the Midwestern Brotherhood is to push into Colorado in order to find “Vault 0”, a supposed treasure trove of pre-war technology and the key to dominating the Midwestern US. However, the warring factions of the region make attaining their goals difficult.
After the Initiate has finished wading through the corpses of Beastlords, mutants, and Reavers, his unit finally reaches “Vault 0” (revealed to be Cheyenne Mountain). Vault 0 also happens to be the home base of a malevolent brain/computer hybrid known simply as “The Calculator”. The Initiate’s unit strikes deep in Cheyenne Mountain, past the Calculator’s armies of robots, until it destroys the Calculator itself. Having finally found a defensible position, the Brotherhood formally establishes its Midwestern chapter.
The goings on in California and the Midwest went largely unnoticed by the inhabitants of the “Capitol Wasteland”. There was no growing threat on the horizon. There were no factions any worse than the others. Life was hard, and then you died. But in this bleak limbo of an existence, a group of scientists touched upon an impossible dream: clean, non-radioactive water. For everyone! The project was ambitious and progress was slow. But then the birth of a certain child derailed “Project Purity” entirely for 19 years. The project leader, a brilliant scientist known simply as “James”, abandoned the project in order to raise his child in the comfort and security of nearby Vault 101, vowing to return once his child reached adulthood and no longer needed him.
But bonds of blood run thick in the wastes, and the child followed in James’ footsteps soon after he escaped Vault 101. The ever persistent Lone Wanderer eventually tracked James to another Vault, freeing him from the mental prison of a mad overseer. For the briefest of moments, along with a team of volunteers, father and child worked side-by-side. Then the Enclave crashed the party, killing James in the process. After leading the surviving volunteers through the subways and sewers, the Lone Wanderer took refuge with the local Brotherhood of Steel chapter. Scientists assured the Brotherhood that the project could be completed if the project site was retaken…and if they were able to obtain a GECK. Of course, none was better suited that the Lone Wanderer to find the fabled artifact. But just when the GECK was pried loose from its radioactive confines, the Enclave ambushed the Lone Wanderer and brought the adventurer to their secret base at Raven Rock. However, the intrepid hero seized upon an opportunity to escape, destroying Raven Rock and bringing the GECK to the Brotherhood.
Holding to their end of the bargain, the Brotherhood clashed with the Enclave ranks for control of the project site. The Enclave garrison was eventually shattered, and the Lone Wanderer, supported by a company of Brothers, was able to install the G.E.C.K. successfully. However, legend holds that one final act of radioactive service either killed the Lone Wanderer or inflicted such injury that the adventurer barely survived (depending upon whether you bought a particular expansion pack and assuming you didn’t force a follower to commit the final, suicidal act of heroism).
Despite the bombardment of numerous nukes, the city of Vegas managed to survive the war mostly untouched. In the aftermath, a group of people formed touting the values of the old governmental system and called themselves the New California Republic, or NCR. Thanks to the Hoover Dam, the NCR and citizens of New Vegas have access to clean water and power, something most areas lack. At odds with the NCR is the Legion, a dictatorship lead by a man who renamed himself Caesar. Based on the Roman methodology of conquering other civilizations, the Legion absorbs nearby tribes and enslaves a portion of their population. The NCR and Caesar's Legion butt heads over control of the area, and tensions are high.
And then someone just tried to kill your face with bullets, which was bound to happen eventually to a courier in the post-apocalyptic frontier. If it weren’t for a meddling robot and charming local doc, you’d be something’s lunch. But you’re brought back from death and your motivation is clear: find the dickheads who put holes in your brain. If you happen to be caught up in a large-scale conflict along the way, that’s only because it’s Fallout. Your Vault uniform and Pip-Boy come from the friendly doctor who rehabilitates you during character creation. While the game takes place three years after Fallout 3, it doesn’t have any direct ties to that story, though it may drop hints, and will definitely feel familiar to players of Fallout 2.
When you enter the Mojave Desert for the first time you'll notice that the landscape looks similar to the previous wastelands, but now there's actual vegetation around. While most of it is dried up, you can find and harvest fresh fruit, seeds, and herbs, which you can use to whip up concoctions like healing powder or stimpaks. Though the game is still really difficult when you're inexperienced, the main missions lead you along a relatively safe route to the New Vegas strip, where the story starts to get interesting.
Wandering the desert, you'll meet friendly people and kill aggressive monsters and thugs. Or maybe you'll kill friendly people and become friends with the thugs, although you should still kill the monsters. with it's hardcore mod becoming sort of a Sims situation, you'll have to make sure you regularly feed, water, and rest your character. Adding to that inconvenience is that everything, including ammo, counts toward your weight limit. There are also limitations on your ability to fast travel - if your character would dehydrate by the end of the journey, you won't be able to embark until you've had some water. Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
What happens next? Well, Fallout 4... Until that part of the story, thank you for reading, and share it with your Fallout friends!
Recommended read:
- PORTAL FALLOUT 4
- Fallout 4: Map Size and Location Analysis
- Let's Talk About Fallout 4's Trailer
- Fallout 4: The 15 best Screenshots from Bethesda's Trailer
- Fallout 4 Wishlist
- Should Fallout 4 Be A Prequel To Original Fallout
- Fallout 3 and New Vegas DLC Ranked by Fans
- Fallout 3 DLC Stories
- Fallout 3 - Top Unmarked Locations
- Fallout: New Vegas - Top Unmarked Locations
September 23, 2014
Fallout 3 DLC Stories
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In case you've missed some of them, the stories that fuel each DLC of Fallout 3. Bethesda Softworks released five DLC packs for Fallout 3 for all platforms. These add-ons are Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta. Each pack adds new quests, items, perks, achievements and other content to Fallout 3. The Fallout 3: Game of the Year Edition, released on October 13, 2009 for all platforms, includes all five add-ons packs. So, we start with the first one - Operation: Anchorage.This article is divided in a total of two pages. The first page includes Operation: Anchorage and The Pitt DLC and the second page include Broken Steel, Point Lookout and Mothership Zeta DLC stories. There is also our "Rank the Fallout 3 DLC" Social Media discussion video (the first video below), and we could really use your thoughts. Enjoy!
1. Operation: Anchorage
Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill. Any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message; backup is needed at our location. Any personnel listening on this frequency, please report at once." A marker will be shown on the world map near the Red Racer factory.
The Brotherhood of Steel Outcasts have set up in the remains of the VSS Facility, a pre-War compound of Virtual Strategic Solutions, Inc., and are trying to unseal the door of the VSS Armory which they think contains advanced combat gear and weapons. The only way to unseal this door appears to be by surviving a military virtual reality simulation of Operation: Anchorage and the only way to enter this simulation is via a computer interface device, like the Pip-Boy 3000.
So it comes down to the Lone Wanderer to go inside and complete a simulation of perhaps the greatest battle of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June 2076, when the T-51b power armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska. Evidence locatable in the Outcast Outpost makes it clear that the simulation is not an accurate recreation of the battle in many important ways; however, these ways are never detailed but are blamed on General Chase, who was the military correspondent for the simulation program.
2. The Pitt
The Pitt is the second add-on for Fallout 3. In contrast to Operation: Anchorage, The Pitt involves a more traditional quest line with several morally ambiguous choices. When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from The Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur, the player has to give up their gear temporarily.
The player then is able to familiarize themselves with a new weapon, the auto axe, and compete in a fighting arena called The Hole. The town itself consists of a large "dungeon" area (The Mill), an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the Slavers.
The main quest involves the player character taking on the role of a slave in order to investigate rumors that the raider boss of The Pitt has discovered a cure for mutations that have plagued many inhabitants of The Pitt. Troglitic Degeneration Contagion (TDC) is a degenerative disease that plagues all the inhabitants of The Pitt. According to Dr. Sandra Kundanika, it is the result of intensively concentrated ambient radiation exposure combined with the unique industrial toxins and pollutants in the region that surrounds what was once Pittsburgh, an effect that is intensified by the fact that half of the Pitt's inhabitants have resorted to cannibalism.
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Fallout 3 DLC Stories (Page 2/2)
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3. Broken Steel
Regardless of what is chosen, however, the player will wake up two weeks later at the Citadel (unless they allow the Purifier to explode, which automatically ends the game), having been knocked unconscious by an unknown energy spike. Sarah Lyons will also be in a coma, unless she activated the purifier in which case she will have died. In those two weeks, the Brotherhood has been using the now-reactivated Liberty Prime to root out the remaining Enclave presence in the Capital Wasteland. The player joins them, only to watch Liberty Prime be destroyed by a devastating orbital strike. Taking out this new threat becomes the top priority. A short side-mission is arranged to equip the player with the powerful Tesla Cannon, after which they move on the Enclave's massive Mobile Crawler base, located outside of the Wasteland at Adams Air Force Base. After fighting through the base personnel, a control station at the top can be used to call an orbital strike on the base itself, destroying it. Alternatively, the Citadel can be destroyed, marking the player a traitor to the Brotherhood of Steel.
The third add-on for Fallout 3 adds new enemies including albino radscorpions, feral ghoul reavers, super mutant overlords, and Enclave Hellfire troopers. These are equipped with new armor and weaponry that the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as some new encounters.
4. Point Lookout
Point Lookout is the fourth add-on for Fallout 3 and like all add-ons (except for Broken Steel), is playable at any time during the main storyline; the player could travel there immediately after exiting Vault 101. Once the content is loaded, you receive a message on-screen that initially starts the quest The Local Flavor. Unlike other add-ons, the player doesn't need to complete the main quest in order to travel back to the Capital Wasteland. Provided they can pay the ticket cost, the Duchess Gambit will travel back and forth anytime. It takes a month (30 days) of game time to travel to Point Lookout. As with previous add-ons, the main quest line is said to add about three to four hours worth of game time.
Point Lookout, unlike the other pieces of downloadable content, does not have a specific goal. Rather, it adds a large area for the player to explore, with new enemies and items to find. One major quest line focuses on the rivalry between Desmond Lockheart and Professor Calvert, two scientists who have been feuding since before the Great War. Desmond has survived as a ghoul, while Calvert became a living brain in a jar. The feud can be ended by the player in either Desmond's or Calvert's favor. Other quests include following the trail of a long-dead Chinese spy and discovering the mystery of the Lovecraftian tome known as the Krivbeknih.
5. Mothership Zeta
Mothership Zeta is the fifth and final add-on for Fallout 3 where an alien mothership abducts the player, making the whole add-on take place onboard the alien ship in orbit around Earth. The player character is able to return to the ship and use it as a "home-base" of sorts once the main quest is completed, although most of the ship will become inaccessible.
After being beamed aboard, the Lone Wanderer is subjected to an alien medical experiment. In the cutscene, the player character passes out during the procedure and awakes in a cell with another abductee named Somah. She explains that all of their equipment has been taken. She comes up with a plan of escape - staging a fistfight so that the alien guards will intervene, then overpowering them. They soon come across Sally, a little girl who was abducted soon after the Great War, who asks them to help her escape by destroying the reactor in the room. After freeing her, she says that she knows a lot about the ship and will provide aid in turn.
Sally leads the Lone Wanderer to a room with several cryo-tubes, to acquire a spacesuit from one of the frozen abductees, an astronaut (who, unfortunately, does not survive the "thawing" procedure). The suit is needed for a spacewalk outside the ship to access a teleporter; first, however, the generators in three other areas of the ship must be destroyed in order to provide a distraction. Three of the abductees will offer to assist in each of the generator areas: Elliott Tercorien will help with the Cryo Labs, Somah will aid traversing the Robotics Factory, and Paulson will aid with the Hangar.
After enabling the teleporter, the survivors are beamed to the upper section of the Mothership, where they witness a demonstration of the ship's Death Ray as a threat to scare them into surrendering. The player character must then fight through several portions of the second section which consists of a weapons laboratory, biological experimentation lab, and Biological Research. At the conclusion of this journey, all surviving companions can again join the Lone Wanderer by means of the transporter from the Observation Deck. After fighting through to the Death Ray control center, then the living quarters, the bridge is finally accessible. There, all of the abductees must defend the bridge from aliens attempting to re-take it, while at the same time using the ship's weapons to defeat an attacking alien vessel similar to their own.
Upon defeating the ship, the abductees celebrate and Sally or Elliott (whichever gets to the player first) reports that in the midst of all of the chaos on the bridge, Elliott and/or Sally pushed a button which dropped a beacon on the surface near the Recon Craft Theta crash site. This beacon allows the Lone Wanderer to return to the Capital Wasteland or teleport from there to the Mothership (though most of the ship is now inaccessible).
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I was wondering, now that we covered all of the Fallout 3 DLCs, which one did you like the most? I could easily say that every DLC is unique in every way (new world to explore, items, etc..), but the stories that fuels them are at the top of the list! Agree?! You can share us your thoughts on Facebook or Google+ post. Also, share this with your Fallout friends.
See also: Fallout: New Vegas DLC Stories
September 21, 2014
Fallout 3 - Top Unmarked Locations
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Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80 unmarked locations in Fallout 3, and I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 45 locations included, 9 pages total.1. Alien crash site
After completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft, allowing the player to teleport to Mothership Zeta and back at will. It will also have a map marker for easy fast travel.
An unmarked metro station on the White Line under the Capital Wasteland. Before the war, it was a Metro station used by the citizens of D.C. It is entered through Becton Metro station, entered by the Vernon East/Takoma Park Metro station and is used to get into Takoma Park. The area is infested with irradiated water and mirelurks, as well as many ghouls and various mutated creatures. The status board says it is still in working condition by 2277, but clearly the defilement about the station says otherwise.
The sewer is a small underground area located to the south-east of the Arlington Library and is divided into three levels, with two guard rooms and a locked storage room on the bottom level. The storage room can be accessed by a terminal and contains a safe, an armor crate and two ammunition boxes. The sewer also contains several hostile raiders of varying levels.
Southwest of the sewer, there is a Talon Company outpost with a Stealth Boy and a Nikola Tesla and You book on a table, near a bunk bed, on the top floor.
2. Abernathy Metro station
An unmarked metro station on the White Line under the Capital Wasteland. Before the war, it was a Metro station used by the citizens of D.C. It is entered through Becton Metro station, entered by the Vernon East/Takoma Park Metro station and is used to get into Takoma Park. The area is infested with irradiated water and mirelurks, as well as many ghouls and various mutated creatures. The status board says it is still in working condition by 2277, but clearly the defilement about the station says otherwise.
3. Arlington sewer
The sewer is a small underground area located to the south-east of the Arlington Library and is divided into three levels, with two guard rooms and a locked storage room on the bottom level. The storage room can be accessed by a terminal and contains a safe, an armor crate and two ammunition boxes. The sewer also contains several hostile raiders of varying levels.
Southwest of the sewer, there is a Talon Company outpost with a Stealth Boy and a Nikola Tesla and You book on a table, near a bunk bed, on the top floor.
4. Bethesda underworks
The underworks is populated by feral ghouls, and it is not uncommon to see a glowing one or a feral ghoul reaver (if Broken Steel is installed) here amongst the other types of ghouls. Upon entering, the Lone Wanderer may be swarmed by all of the nearby ghouls at once, forcing the them into a fight with around 6 ghouls of varying difficulty.
5. Calverton
The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.
The town consists of three buildings; a diner, Gold Ribbon Grocers, and after Broken Steel is installed, Hank's Electrical Supply. Calverton exists as a real town in both Virginia and Maryland, but due to the condensed location format of the game map, it is not possible to tell if the game designers were trying specifically to reference either.
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Most Wanted on VTi Blog Lately
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Every now and then, I scan my memory banks to identify the incontrovertibly best and worst moments of the last month or so. Then, when confronted with the sum total of human ecstasy and misery, I write about Fallout gaming instead.. ;) I'm bringing you some of the most wanted articles lately, in case you've missed something. Enjoy!
26 years is a hell of a long time to wait for a sequel, though it's arguable that Wasteland 2 is as much an alternate Fallout 3 as it is the continuation of the original post-apocalyptic role-playing game. I can hardly believe that it has been two and half years since the Wasteland 2 Campaign started by Brian Fargo. Developed by inXile and funded by the fans, on March 13, 2012, first Kickstarter Update showed a great start, and now more than two years later, Wasteland 2 is finally out! It is already reviewed by most of the gaming sites, with high reviewing points, and you can read the Eurogamer's review here, where he got 8/10..
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Fallout 3 - Top Unmarked Locations
Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80+ unmarked locations in Fallout 3, but I'm bringing you the ones that are somehow interesting... 5. Calverton - The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.
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Experience Vault Escape in Real Life!
I don't even know where to begin.. You are sending us so much incredible things that you've done lately, projects, cosplay that you've did, mods that you've created.. And you might think that you've seen it all, but then again, every now and then I got some incredible, awesome, no - epic thing in my inbox. This one is sent by Dmitry Medvedenko..
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After War Nevada - Complete Overhaul for Fallout: New Vegas

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Fallout: Diaspora, Fan Based Movie Series (by VTi Crew)
The year is 2296. Vault 101 has been forcibly opened, the reactor rapidly failing. The Vault Dwellers have just couple of months to find a new home before the Vault's core becomes unstable and explodes. Vault 101 was never meant to be opened, and thus it does not contain the all-important G.E.C.K.. The few inhabitants capable of surviving outside are sent into the wasteland to learn all they can, and a place to settle. The events that follow will change the Capital Wasteland forever..
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Let's Talk About Fallout: Van Buren (by Henry Lombardi)
So by now I assume you're familiar with the story of Fallout: Van Buren. After the critical success of 2, Black Isle Studios wasted no time crafting a sequel. It was given a codename: Van Buren (This being an Interplay thing of coding projects as the names of USA Presidents.), and fans were led to believe this was going to be the best Fallout yet. Now of course the idea of making a sequel better than Fallout 2 is daunting, but that's not what ended up happening..
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Most Popular Drivable Vehicle Mods for Fallout: New Vegas
New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function..
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Fallout: Origins, Comic Series (by Wasteland Angel)
This comic is a prequel to a Fallout game series and it will show (through historical facts) how first dwellers from the Vault 15 have managed to form, through the years, such a big faction as it is the New California Republic. My choice was Fallout: New Vegas as a base for this project. It has more original setting for a prequel than Fallout 3. Next thing was to mod the game. I searched through Nexus and found that one crucial mod that will make all of the boundaries on the map to disappear. OWNB - Open World mod, a mod that unlocked a whole new and empty world for this project..
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September 13, 2014
Experience Vault Escape in Real Life!
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You are sending us so much incredible things that you've done lately, various projects such is cosplay that you've done, mods that you've created, fanart, etc... And you might think that you've seen it all, but then again, every now and then I got some incredible, awesome, no - epic thing in my inbox.This one is sent by Dmitry Medvedenko, twitter - @DmitryVostok, and it is very interesting, so check the whole thing below.
War. War never changes.
Moscow offers the opportunity with the help of Claustrophobia - a project that makes a whole variety of "Escape the room" kinds of quests which put forth not just the fun and logic puzzles, but also the ambient: the decor, props and tasks themselves provide for believable atmosphere. The quest "Vault 13" appeals to the fans of the legendary franchise, even though there's no broken water chip involved, gives a great Fallout experience.
You are a group of descendants (2-4 players at a time) trapped inside a Vault. The war is long over, the nuclear dust has settled and the mainframe says it is safe to leave. Yet unlocking the vault is a complex procedure. And, unfortunately, the Overseer died without conveying it to anybody else. Your task is to find a way out, as life-support systems will soon deplete. The Vault specializes in horticultural experiments, and by manipulating the plant support systems you may find a way to trigger a fail-safe mechanism and release your friends and yourself into the new world of the wasteland.. Such is the backdrop for the quest. You and your partners are given 60 minutes to mastermind your way out of the Vault.
Use teamwork (it is virtually impossible to complete the quest alone, at least the first run) and a variety of skills to open the Vault door! Perception for "sniping" a code somewhere far, far away, Strength to smash open lockers that won't open otherwise, Agility and Endurance to manually operate a reserve source of power, Charisma to convince your friends to do what you need them to do, and, of course, Intelligence and Luck to figure out what the heck needs be done in the first place!
The quest is great fun! You get the feeling the creators truly adore the franchise. All of the tips and tools you will use are known to the series fan - among props and tools you will find: a Powerfist, a Gauss rifle, lots of Nuka-cola bottles (and Quantum), a Dean's Electronics book and even a set of T51-b Power Armor!
If you are ever in Moscow (which is an experience on its own) - be sure to stop by with a partner or three, for a truly memorable time as you may have imagined it while playing one of the greatest games of all time. Cost is $50-100 per team (depends on the time of day / week) for the hour-long trip to post-apocalyptic America. Be sure to book at least two weeks in advance at Claustrophobia.
P.S. We completed the quest in 35 minutes and never used a single 'hint' from the operators, and that is close to the record time!
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