February 14, 2025
Fallout Hub Companion - Mini Games Explained in FH Companion App
January 10, 2025
FH Companion - a New App for Android and iOS for all things Fallout!
FH Companion: The Ultimate Hub of Fallout Fandom!
FH Companion isn't just an app; it's a portal to the Wasteland crafted by fans for fans. This unofficial, fan-made treasure trove brings together everything a Vault Dweller could dream of:
VIDEOS: Dive into our Fallout curated section of new videos, bringing you the latest trailers, gameplay highlights, and fan creations that capture the essence of the Wasteland.
COMMUNITY: Connect with fellow Vault Dwellers in the FH Discord Server. Share your adventures, get survival tips, or just geek out over your favorite factions and characters. The community aspect turns solitary exploration into a shared journey.
RADIO: With an integrated radio player, you can listen to your favorite 50s tunes while checking the memes, reading the news, playing your favorite games, or even chatting with the AI Wiki!
GAMES: Explore a few mini-games that will get you good! These quick, engaging challenges are designed to test your skills, reflexes, and strategic thinking, perfect for a fun break or to sharpen your edge in gaming. See the Mini-Games Explained for more info about each game.
AI WIKI: Navigate the lore with an AI-powered Wikipedia that helps you understand the complex history and intricate details of the Fallout world. Whether you're clarifying the timeline or looking for hidden Easter eggs, FH Companion's Wiki is your guide.
SHOP: Browse through a curated selection of Fallout merchandise, from apparel to collectibles. Support fellow fans by buying unique, community-created items or snag official gear to show your allegiance to the Brotherhood, the Minutemen, or any other faction.
FH Companion, crafted by Angelyze, is more than just an app; it's your personal Fallout Hub in the palm of your hand. For more details, check out https://linktr.ee/Angelyze.
Join the adventure, survive the wasteland, and celebrate the world of Fallout like never before! Check the FH Companion app in Google Play and Apple App Stores and share your feedback in the Fallout Hub's Discord Server!
DISCLAIMER: Please note that Fallout is a trademark and copyright of Bethesda Softworks and ZeniMax Media Inc. All rights reserved. This content is not affiliated with, endorsed, sponsored, or specifically approved by Bethesda Softworks or ZeniMax Media Inc.
Oh, and P.S.: if the app is not available in some stores, it's available in the Google Play Store, Amazon App Store, as the Web App version, or you can download it from my Google Disk (Android version only, for now). Download the Amazon App Store on Android device.
To experience everything the app has to offer, see the video of FH Companion App Overview:
For more Fallout content check the VTi Fallout Blog!
October 03, 2014
8 Great Games Created With The FOnline Engine
Now that we're familiar with the FOnline engine, we can focus on the games that are developed or still are in development. I will go by the order from the last updated info about the game. This article is divided into two pages, with four games on each page.
1. FOnline: Racial Wars
By: AbaddonRaptus | IndieDB Link | TBD
- The maximum character level (Level cap): 21
- The maximum level of skills: 150% (200% can be taken only after receiving the 5-th level of the profession)
- Cities: Klamath, Den, Redding, Modoc, Vault City, Gekko, Broken Hills, New Reno, San Francisco, NCR, Necropolis
- Others locations: WIP
- Weapons/Equipment:All old(Fallouts 1&2 types) + new
- Professions: Doctor, Builder, Scientist, Explorer, Driver, Hunter, Merchant, Gunsmith specializing in light weapons, heavy, energy, throwing or melee weapon, Mercenary
- Playable races: humans, death claws, ghouls, geckos, robots, Super Mutants, Wanamingo (aliens)
2. FOnline: The Southern Tribes
By: FOtstDevs | IndieDB Link | TBD
Game description
A role playing project based on Interplay's Fallout universe. The storyline is located at southeast to the Glow. Somewhere around Arizona,s desert. Bombs wiped the surface turning cities to an endless desert full of ruins. Only a few settlements are still alive. At northwest, is located San Luis, a town rebuilded and ruled by the Brotherhood of Steel. The main concept of game is a massive roleplay, pvp, pve with loads of fun. There is no gathering / crafting system yet but it will be done partially along with some features. Features:
- Roleplay (more like a requirement)
- Level cap. set at 21 ( 31 will be ok for a future version)
- Loads of new weapons
- Own world map and locations
- Player homes and bases (you can buy or craft your construction kit to make a private settler)
- Factions and town control system
- Mercenaries and npcs lead by players (still WIP)
- Pve or "dungeons" locations for leveling and treasures.
- more vehicles, caravans, more drugs, armors, weapons, more faction names, new animations
3. FOnline: 2238
- MS Windows 2000/XP/Vista
- CPU 1.0 GHz
- RAM 2 GB
- DirectX 9 / OpenGL 2.1 compatible graphic card
- 56K or better internet connection
- Fallout 2 (CD or download-Version, it doesn't matter as long as there are master.dat and critter.dat files included)
4. Fallout Online: Australia
October 02, 2014
20 Incredibly Great References in Fallout 3
1. A Boy And His Dog
2. Mad Max
The raider blastmaster helmet resembles the helmet worn by Blaster, the "muscle" of Bartertown in Beyond Thunderdome. The scoped .44 magnum/Blackhawk resembles the gun used by the Lord Humungus in The Road Warrior, which was a scoped Smith & Wesson Model 29. The outfit worn by Mayor Macready of Little Lamplight is identical to the costume worn by Jedediah the pilot's son in Mad Max: Beyond Thunderdome - a pith helmet, goggles, and a jacket one size too big. The image for the perk Pitt Fighter depicts Vault Boy wearing armor identical to Blaster's armor in the film Mad Max: Beyond Thunderdome.
There is a random encounter with a character named Mel, who wears a leather jacket and sports a sawed-off shotgun. High Perception grants the information that the shotgun is unloaded. In The Road Warrior, Max threatens the Gyrocaptain with his shotgun, even though it wasn't loaded. The outfits worn by slaves in The Pitt resemble those worn by the slaves in Beyond Thunderdome.
3. The Road
A 2006 novel by Cormac McCarthy. This post-apocalyptic story also influenced Bethesda Softworks (as mentioned by Todd Howard in interview) in their work on Fallout 3. The most overt references to the book are the hunters who peddle "strange meat" (human flesh) and the cannibals in the town of Andale.4. Dracula
5. Interplay
6. Black Isle Studios
Inside the Museum of Technology, a plaque describes the fate of the USS Ebon Atoll, a missile destroyer that was torpedoed by a US submarine, USS Interference, off the coast of Alaska. "Ebon" is short for "Ebony", a word for black, and "atoll" is another word for island, or isle. The fate of the boat is also similar to Black Isle's, having been "torpedoed" by their parent company, Interplay. Also, in the Point Lookout add-on, the loading screens and several terminals mention Isla Negra Holdings, the company that built the Pilgrim's Landing boardwalk. "Isla Negra" is Spanish for Black Isle.7. The Bible
The Lone Wanderer's birth date, 7/13/2258, is a Biblical reference to Micah 7:13, which reads: "And the earth will become desolate because of her inhabitants, on account of the fruit of their deeds." This aptly describes the whole Fallout series.8. American Civil War
Hannibal Hamlin was the name of Abraham Lincolns's first vice president, a staunch abolitionist. Leroy Walker is named after LeRoy Pope Walker, the first Confederate States Secretary of War who issued the orders for the firing on Fort Sumter, which began the American Civil War. Bill Seward is named after William H. Seward, Lincoln's Secretary of State from 1861-69. Caleb Smith is named after Caleb B. Smith, Lincoln's Secretary of Interior from 1861-62. Simone Cameron is named after Simon Cameron, Lincoln's Secretary of War from 1861-62.9. Beneath the Planet of the Apes
In Megaton, the undetonated atomic bomb and the Children of Atom are a reference to the film Beneath the Planet of the Apes (a 1970 American science fiction film directed by Ted Post and written by Paul Dehn), in which a cult worships an intact nuclear ICBM (An intercontinental ballistic missile).10. Star Trek (original)
The Adventures of Captain Cosmos takes its inspiration from Star Trek. Captain Cosmos is known to have aired at 8:00 P.M. on Thursdays (the timeslot that Star Trek filled during its first two seasons in the real world). In the Mothership Zeta add-on, the Lone Wanderer and Sally (who is a fan of Captain Cosmos) take a diverse crew into ship-to-ship combat against another alien mothership.
September 30, 2014
Fallout For Dummies
84 years after a thermonuclear Armageddon (called “The Great War”), the first Fallout followed the adventures of an intrepid explorer from Vault 13. Fallout’s protagonist, the so-called “Vault Dweller”, emerged from such a vault to find a harsh and blasted wasteland once known as California.
Vault 13 needed a new water chip if its inhabitants wanted to continue drinking clean water. So the Vault Dweller would have to endure all the Raiders, Radscorpions, Technophiles, Mutophiles, and other deranged life forms the California wasteland has to offer. In the process of procuring the water chip, the Vault Dweller discovered a plot to unleash an army of grossly mutated humans (called “Super Mutants”) upon the wastes. Moreover, the army’s leader, The Master, planned to use a Forced Evolutionary Virus (FEV) to create even more mutants. While there were several possible endings, official canon holds that the Vault Dweller got the chip and defeated the Master, but was exiled from Vault 13 for his/her trouble – to keep the vault’s children from hearing the heroic tale and leaving the vault as well.
80 years after the events of the original Fallout (2241 AD, 168 AGW [After Great War]), Arroyo, the village founded by the exiled Vault Dweller, is suffering a severe drought. However, the original Vault Dweller has long since left the village and is assumed dead. His/her grandchild called the “Chosen One”, is called to aid the village. Told to seek a G.E.C.K.. (Garden of Eden Creation Kit), a device capable of reshaping the barren wasteland into a healthier ecosystem, the Chosen One retraces the steps of his/her grandparent to Vault 13. However, Vault 13 is not as the Vault Dweller had left it. Its populace had been culled, most of its inhabitants kidnaped. And there’s nary a G.E.C.K. to be found. The Chosen One returns empty-handed to Arroyo, to find that it has now been culled as well.
Chosen One learns Earth shattering truths about…well, just about everything. Everything you thought you knew about the Vaults, the Super Mutants, and the pre-war United States was wrong. The short version? The government was fully corrupt, many of the vaults were designed as human Petri dishes, and the Enclave wants to use a modified FEV to slaughter anyone whose DNA isn’t completely pure. However, the Chosen One put a stop to this nefarious nonsense by destroying the Enclave HQ, but not before rescuing the captives from Vault 13 and Arroyo. The two communities founded a new settlement and lived together in harmony happily ever after…ish.
All is well and good in California, but not so in the Midwest. The Brotherhood of Steel, a quasi-knightly order dedicated to the preservation of pre-war technology, is fighting hard in and around Chicago. The Great Plains are now home to legions of malevolent factions, and the Brotherhood is the only beacon of order in sight. But their numbers are thin, so they’re forced to recruit from the local tribal populace in order to fill the ranks. The player takes on the role of one such initiate. Leading a squad of fellow initiates into battle against a clan of Raiders, the Initiate soon earns himself a place as a proper Brother of Steel. It is revealed that the immediate goal of the Midwestern Brotherhood is to push into Colorado in order to find “Vault 0”, a supposed treasure trove of pre-war technology and the key to dominating the Midwestern US. However, the warring factions of the region make attaining their goals difficult.
After the Initiate has finished wading through the corpses of Beastlords, mutants, and Reavers, his unit finally reaches “Vault 0” (revealed to be Cheyenne Mountain). Vault 0 also happens to be the home base of a malevolent brain/computer hybrid known simply as “The Calculator”. The Initiate’s unit strikes deep in Cheyenne Mountain, past the Calculator’s armies of robots, until it destroys the Calculator itself. Having finally found a defensible position, the Brotherhood formally establishes its Midwestern chapter.
The goings on in California and the Midwest went largely unnoticed by the inhabitants of the “Capitol Wasteland”. There was no growing threat on the horizon. There were no factions any worse than the others. Life was hard, and then you died. But in this bleak limbo of an existence, a group of scientists touched upon an impossible dream: clean, non-radioactive water. For everyone! The project was ambitious and progress was slow. But then the birth of a certain child derailed “Project Purity” entirely for 19 years. The project leader, a brilliant scientist known simply as “James”, abandoned the project in order to raise his child in the comfort and security of nearby Vault 101, vowing to return once his child reached adulthood and no longer needed him.
But bonds of blood run thick in the wastes, and the child followed in James’ footsteps soon after he escaped Vault 101. The ever persistent Lone Wanderer eventually tracked James to another Vault, freeing him from the mental prison of a mad overseer. For the briefest of moments, along with a team of volunteers, father and child worked side-by-side. Then the Enclave crashed the party, killing James in the process. After leading the surviving volunteers through the subways and sewers, the Lone Wanderer took refuge with the local Brotherhood of Steel chapter. Scientists assured the Brotherhood that the project could be completed if the project site was retaken…and if they were able to obtain a GECK. Of course, none was better suited that the Lone Wanderer to find the fabled artifact. But just when the GECK was pried loose from its radioactive confines, the Enclave ambushed the Lone Wanderer and brought the adventurer to their secret base at Raven Rock. However, the intrepid hero seized upon an opportunity to escape, destroying Raven Rock and bringing the GECK to the Brotherhood.
Holding to their end of the bargain, the Brotherhood clashed with the Enclave ranks for control of the project site. The Enclave garrison was eventually shattered, and the Lone Wanderer, supported by a company of Brothers, was able to install the G.E.C.K. successfully. However, legend holds that one final act of radioactive service either killed the Lone Wanderer or inflicted such injury that the adventurer barely survived (depending upon whether you bought a particular expansion pack and assuming you didn’t force a follower to commit the final, suicidal act of heroism).
Despite the bombardment of numerous nukes, the city of Vegas managed to survive the war mostly untouched. In the aftermath, a group of people formed touting the values of the old governmental system and called themselves the New California Republic, or NCR. Thanks to the Hoover Dam, the NCR and citizens of New Vegas have access to clean water and power, something most areas lack. At odds with the NCR is the Legion, a dictatorship lead by a man who renamed himself Caesar. Based on the Roman methodology of conquering other civilizations, the Legion absorbs nearby tribes and enslaves a portion of their population. The NCR and Caesar's Legion butt heads over control of the area, and tensions are high.
And then someone just tried to kill your face with bullets, which was bound to happen eventually to a courier in the post-apocalyptic frontier. If it weren’t for a meddling robot and charming local doc, you’d be something’s lunch. But you’re brought back from death and your motivation is clear: find the dickheads who put holes in your brain. If you happen to be caught up in a large-scale conflict along the way, that’s only because it’s Fallout. Your Vault uniform and Pip-Boy come from the friendly doctor who rehabilitates you during character creation. While the game takes place three years after Fallout 3, it doesn’t have any direct ties to that story, though it may drop hints, and will definitely feel familiar to players of Fallout 2.
When you enter the Mojave Desert for the first time you'll notice that the landscape looks similar to the previous wastelands, but now there's actual vegetation around. While most of it is dried up, you can find and harvest fresh fruit, seeds, and herbs, which you can use to whip up concoctions like healing powder or stimpaks. Though the game is still really difficult when you're inexperienced, the main missions lead you along a relatively safe route to the New Vegas strip, where the story starts to get interesting.
Wandering the desert, you'll meet friendly people and kill aggressive monsters and thugs. Or maybe you'll kill friendly people and become friends with the thugs, although you should still kill the monsters. with it's hardcore mod becoming sort of a Sims situation, you'll have to make sure you regularly feed, water, and rest your character. Adding to that inconvenience is that everything, including ammo, counts toward your weight limit. There are also limitations on your ability to fast travel - if your character would dehydrate by the end of the journey, you won't be able to embark until you've had some water. Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
What happens next? Well, Fallout 4... Until that part of the story, thank you for reading, and share it with your Fallout friends!
Recommended read:
- PORTAL FALLOUT 4
- Fallout 4: Map Size and Location Analysis
- Let's Talk About Fallout 4's Trailer
- Fallout 4: The 15 best Screenshots from Bethesda's Trailer
- Fallout 4 Wishlist
- Should Fallout 4 Be A Prequel To Original Fallout
- Fallout 3 and New Vegas DLC Ranked by Fans
- Fallout 3 DLC Stories
- Fallout 3 - Top Unmarked Locations
- Fallout: New Vegas - Top Unmarked Locations
August 16, 2014
Let's Talk About Fallout: Van Buren
So check it out. 95% of the engine was complete. 75% of the maps was complete, and half the maps were finished. Sounds like alot to see, right? Well not really at all. Information on this game is reduced to an extremely glitchy demo from E3 and all that you can find on old websites from interviews. I really wouldn't advise the demo either; If it doesn't glitch to shit, it will just crash nonstop. Believe me, I tried. From what you CAN play, it's a turn based strategy game like the previous Fallout games, and that's about all I can say about it.
As for the written information, well...The story for this thing is mind numbingly stupid. Maybe with good writing to back it up it would make sense, but as it stands I'm almost glad the game wasn't made. Basically, the story revolved around your character, a Convict (Yes, an RPG other than The Elder Scrolls that has you start as a prisoner.), trying to figure out how his prison was destroyed, or something like that. The key things you need to remember are that alot of the stories plot elements were repurposed into Fallout: New Vegas. Caesar's Legion, Ulysses, The Burned Man, New Canaan, Powder Gangers, and a corrupt NCR all featured prominently in Van Buren's plot, so if you think about it, New Vegas is the spiritual offspring of VB, with all the stupid cut out.
The bad parts come in with the central antagonist, a scientist named Presper. He inexplicably comes across an advanced satellite designed to nuke a large portion of an area in the event of an outbreak of New Plague, that disease FEV was invented to stop. He infected a large enough amount of people, placed them in a prison, then promptly broke them out of the prison, so that the satellite would then launch, and he would control it to launch nukes where he so chose...What the fuck? How? Why? What?
I don't give a shit how corrupt the American government was back in the day. There's no fucking way you can sell me this bullshit that they had NUCLEAR BOMBARDMENT OF THEIR OWN LAND as a contingency plan for a fucking virus. And seriously! Why does the big baddie in every Fallout game (Except New Vegas) have a genocidal agenda?! The Master, The Enclave, The Calculator, fucking ATTIS from Brotherhood of Steel, The Enclave AGAIN, and now this asshole? Come on, guys...There's also the supposed ending, which, if I'm reading correctly, forces you to pick areas to destroy, leading me to believe that this would be the last possible Fallout game in the Core Region, because it would be back to square goddamn one. AGAIN.
Ultimately, I'm glad Van Buren didn't see the light of day, with a story like this. Black Isle made one of the best goddamn stories in an RPG ever, so what the hell were they smoking when they came up with this? If you are really damn curious, track down a site where you can download the barely functioning demo. I don't know what's sadder: The fact that all that time and buildup was leading to shit OR the fact that Black Isle's last game wasn't even a proper sendoff to the developer. At least we have New Vegas, right? Okay, fine, I'll stop kissing NV's ass. Join the talk below.
More Let's Talk About:
- Fallout: A Post Nuclear Role Playing Game
- Fallout 2
- Fallout Tactics: The Beginning of the End
- Fallout: BoS and the rape of Fallout
- Fallout 3 - Part 1
- Fallout 3 - Part 2
- Fallout: New Vegas
- Fallout 3 DLC
- Let's Talk About Fallout Shelter
- Fallout 4 Review
- Let's Talk About how Fallout 4 is a Joke of an RPG
May 26, 2014
Canceled Fallout games history
Van Buren (aka Fallout 3)
Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3. In 2003, the game was canceled and the Black Isle employees were laid off.The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
Fallout (PlayStation)
A proposed top down shooter proposed for Sony's original PlayStation console, although a prototype existed it was cancelled after 3-4 months of development. A Fallout top-down shooter for the original PlayStation was in development at Interplay at one point. It was canceled after about 3–4 months of pre-production and early prototyping. The PlayStation port of another notable cRPG published by Interplay,Baldur's Gate, was similarly canceled, although in a near complete state.Fallout Tactics 2
Canceled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game, but it was canceled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay and didn't even get past concept. This would see the Midwestern Brotherhood of steel head South-East, towards Florida to deal with a GECK causing mutations. This game was cancelled in pre-development due to poor sales of the previous title.Fallout: Brotherhood of Steel 2

Fallout Online (aka "Project V13")
Following the sale of the Fallout franchise to Bethesda, Interplay retained a limited right to develop an online Fallout game. This ended up resulting in a lawsuit between the two companies, and the idea to make a MMO based Fallout remains unrealised.Initially, Project V13 was the internal code name for Fallout Online. In addition to the current team Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but had since left the team. Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.Fallout Extreme
Another Sequel for Fallout Tactics, but developed for Consoles. This game would have seen "The Cause" head Northwest, through Canada and on to Alaska to do battle with the Brotherhood of Steel; following this victory they would then head on to China to destroy a Doom's Day Missile. Fallout Extreme is a canceled, squad-based, first- and third-person tactical game for the Xbox and PlayStation 2, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for several months in 2000, but never had a concrete development team and had not been developed past conception. The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in January 2010.Fallout Pen and Paper d20
Licensed by Glutton Creeper Games by Interplay, this project would have brought Fallout to the tabletop through the D20 gaming system made popular by Dungeons and Dragons. Although Bethesda brought legal action against the project, it was eventually released as Exodus, with the Fallout elements removed. Fallout Pen and Paper d20 was a pen and paper role-playing game based on the Fallout computer games developed by Glutton Creeper Games. Because Bethesda threatened Glutton Creeper with legal action, they were forced to change the game into a post-apocalyptic RPG called Exodus.Fallout iPhone game
Little is known about the plans to bring Fallout to the iPhone, except that multiple pitches had been rejected as of June 2009, and John Carmack of ID Software had developed a proof of concept, but nothing seemingly came from the development. According to Bethesda's Todd Howard, several early designs have been pitched and rejected. On November 5, 2009 John Carmack of Id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iPhone game. Both Carmack and Bethesda's Todd Howard are fans of the platform and any iPhone game based on Bethesda's IP will likely be made as a joint project between id and Bethesda. Carmack said that he will likely be personally involved in making the game, although currently he is too overloaded with work on other games. "At the very least I'm going to be providing code," he said. In April 2010, Pocketgamer published a rumour that Bethesda were looking to reactivate the "Fallout Tactics" line with a mobile-based tactical game based in New Vegas.Source: Fallout Wikia
See also: Fallout Games History Overview